Augmenting the Senses

A brief presentation to explore three Augmented Reality projects and papers under the following categories:

  • Touch
    • Revel : Programming the Sense of Touch
(Disney Research Pittsburg).
      Bau, Olivier, and Ivan Poupyrev. REVEL: Tactile Feedback Technology for Augmented Reality. ACM Transactions on Graphics (TOG) 31.4 (2012)
  • Sound
    • Lyons, Kent, Maribeth Gandy, and Thad Starner. “Guided by voices: An audio augmented reality system.” (2000).
  • Sight
    • Tanner, P., Karas, C., & Schofield, D. (2014). Augmenting a child’s reality: Using educational tablet technol- ogy. Journal of Information Technology Education: Innovations in Practice, 13, 45-54

Traditional Augmented Reality research and development deal primarily with augmented vision. My research interest deals with the user interaction with their real environment and how that could drive changes in the augmented environment. Currently, this interest direction lead to my Master’s Research Project – Augmented Super Mario Bros, a Microsoft Hololens game that aims to construct a Mario level for the user based on the player environment and the player’s skill level.

The Augmenting the Senses presentation aims to briefly describe work being done in the field by other groups that I find interesting.

 

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