Publications

A Spectrum of Audience Interactivity for Entertainment Domains (Nominated for best paper)

The concept of audience interactivity has been rediscovered across many domains of storytelling and entertainment—e.g. digital …

Ph.D. Quals - Lyra: Simulating Believable Opinionated NPCs (Extended)

This work expands on and extends work previously pubished for the Lyra System towards the Ph.D. Computer Science qualifier requirement …

Lyra: Simulating Believable Opinionated Virtual Characters

Lyra is a simulation of a opinionated population of virtual characters with inherent biases that can believably debate …

Addressing the Elephant in the Room: Opinionated Virtual Characters

We present a preliminary computational investigation into modeling opinion change in a society of virtual characters taking into …

Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative

We describe ongoing efforts on the Villanelle project, an approach to autonomous character authoring that integrates scripting with …

Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming

In this paper, we tackle the largely overlooked problem of scheduling a multiplayer interactive narrative and propose the Live …

Mixed Reality Meets Procedural Content Generation in Video Games

The use of artificial intelligence and procedural content generation algorithms in mixed reality games is an unexplored space. We posit …

Procedural Level Generation for Augmented Reality Games

Mixed reality games are those in which virtual graphical assets are overlaid on the physical world. We explore the use of procedural …