Mixed Reality Meets Procedural Content Generation in Video Games

Abstract

The use of artificial intelligence and procedural content generation algorithms in mixed reality games is an unexplored space. We posit that these algorithms can enhance the gameplay experience in mixed reality games. We present two prototype games that use procedural content generation to design levels that make use of the affordances in the player’s physical environment. The levels produced can be tailored to a user, customizing gameplay difficulty and affecting how the player moves around the real-world environment.

Type
Publication
Experimental Games in AI (EXAG) Workshop at the 12th Artificial Intelligence and Interactive Digital Entertainment (AIIDE) Conference 2016
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Sasha Azad
Ph.D. Computer Science Student

Sasha Azad is a Ph.D. Computer Science student at NC State University. Her main research interests lie in the field of Narrative and Game Artificial Intelligence.

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